Thursday 26 March 2009

The creative personality

We need to be wary of making sweeping statements about the personality of creative individuals, as there is no one creative personality. Csikszenthihalyi broadly defines the creative mind as “complex, knowing the extremes of experience, with equal intensity. He gives ten examples of how this works in creative individuals:

• Energy / Rest – Creative individuals spend enormous amounts of time in their chosen endeavours, and approach it with a sense of great energy and enthusiasm. However they also seem to take long periods of rest and sleep a lot. The important thing is that their energy is under their control
• Clever / Naive – creative people tend to be cleverer than the general population, but also very naive
• Playfulness / Discipline – Creative people tend to be very playful and sometimes appear immature, they are also incredibly disciplined and dogged in their beliefs
• Imaginative / Realist – creative people have strong imaginations but are also rooted very firmly to the knowledge and history of their domain
• Extrovert / Introvert – creative people tend to be both introverted and extroverted, the solitariness one needs to master a domain is more than compensated for by their gregariousness with others, their need to talk through ideas and general sociability
• Humility / Pride – their long study of the domain gives them a respect or reverence for their work, however they are rarely troubled by doubt and usually aware of their own achievements.
• Traditional / Rebellious – again the reverence for the domain makes creative people respectful of the traditions, however to do something new in the domain they must rebel against these traditions
• Passionate / Objective – creative people are obviously motivated by passion for what they do, while also understanding the weaknesses of their own work.
• Suffering / Enjoyment – the creative persons do suffer and tend to be sensitive about their work, while also deriving a great deal of personal happiness and joy.

Individual Creativity

Finally then what makes an individual creative, hopefully by now you will be aware that creativity does not reside within an individual, it is not necessarily a trait some people have and others don’t but a complex interaction of environment and individual. There are however certain characteristics creative people share.

• Creative people have internalised the system, they can reproduce the domain within their minds, and understand the fundamental knowledge which makes the domain unique.
• Creative people understand the field, they know what critics like, what knowledge is considered relevant and useful within the domain.
In his book Outliers, Malcolm Gladwell estimates the time it takes creative people to absorb their domain as about 10 years.
• Enjoyment in the domain, creative people love being in the domain and are intrinsically motivated to work within that domain.

Alongside these personal characteristics, creative people have other advantages, for example:

• A genetic predisposition to a particular domain, those with perfect pitch will be better musicians, those with excellent eyesight good artists etc
• An early interest in the domain can be useful, the mathematician who loves numbers, the scientist who is absorbed in the physical world.
• Curiosity and love of the domain, hopefully needs no more explanation
• Access to a domain, which is mostly down to luck, being born in an affluent family, growing up with a computer in the home etc
• Access to a field, there are probably many great ideas, art, sculpture which were never heard or commissioned because the individuals were reclusive or did not have access to the decision makers in their domain.

Monday 2 February 2009

Change we can believe in

In a departure from our scheduled crawl through "Creativity" by Mihaly C just to write a post about something change management. Unless you have a friend who's a librarian (thanks James), you won't be able to read this in it's entirety.

One of the reasons I began this blog was because I feel there is a lack of rigour, interest in new thinking, and to be frank basic, competence in some of the underpinning theory and practice of what passes for organisational training. I have worked for many years in various guises as an OD consultant, change manager, trainer on some fairly well known major initiatives in local government and the private sector, and for all the bafflingly complex approaches to change, from Prince 2 to John Kotter I am always amazed by the inherent lack of coherence in the field.

Despite the somewhat jargony title, the article in question has a very simple experimental basis. Take a well researched psychological tool for making change, in this case cognitive behavioural therapy (CBT), and find an industry going through massive change, in this case an insurance firm going through a merger.

Next focus on a group of people, sales agents here, and divide them into two groups one who will receive the change intervention and one which will not. Finally select a way of measuring whether your intervention has been successful or not, in this case job satisfaction, self esteem productivity and general turnover.

Finally run the experiment, then compare groups and see if your intervention worked.

So seven weeks, 3 months and 2 years later how have our two groups fared?

  • Psychological stress (measured on several different scales) requiring psychological intervention reduced from 37% of respondents at the start to 10% after the intervention
  • Reduction of 66% in staff turnover in the group receiving the intervention compared to the group that didn't
  • These differences persisted after a three month evaluation.
  • After two years 65% of those who received the training hit their sales target compared with 29% of those who didn't receive the training.
I am aware of methodological limits in this kind of study, sample sizes, gender differences etc, but I am not aware of any scientific studies of any other consistent way of managing change in organisations. Surely the cost of an evidence based, repeatable, seven week training programme for your staff and possible counselling in between is a better bang for your buck than the millions presently spent on consultants fees?

The Fields

While the domains provide the architecture for creativity, the fields determine which innovation makes it through. Only a tiny percentage of creative ideas will make a lasting impression on the domain, and become part of that domain. Cultures need to be conservative, there are far too many good ideas, compared to what we can judge and implement without descending into chaos.

Members of the field are the cultural arbitrators of what information or skill is added to the domain. Fields vary greatly in amount of members, and their specialisations. It is not uncommon for several fields to interact, we've all heard of 'musicians bands' beloved by other musicians but with no great following by the music press or people at large.

Fields can affect the rate of creativity in three main ways:

  • Being reactive or proactive - How engaged is a field in stimulating novelty? Are the members of the field actively seeking new ideas, spending in research and development, attending technology conferences, sponsoring prizes etc.
  • The filter - How liberal or conservative is the field, do they accept a lot of novelty at once or only allow a few ideas to be deliberated over? Some fields move very quickly, like technology, others are more staid, like insurance, or accountancy (at least in popular imagination).
  • Connection to the wider cultural systems - fields which have good connections to the greater society can channel resources into their given domain. This is why so many large organisations employ lobbyists. Connections can ensure legislation is conducive to the domain, additional funds are channeled into the domain, graduates are attracted etc.
The first objection I hear when discussing fields is usually, "but everyone is creative, we don't need other people to tell us we're creative." While to me the thought that ideas can't really be creative unless knowledgeable people say they are is stunningly obvious I seem to be in a minority, and I think there are powerful social and cultural barriers at work as well. The continued dominance of individual and personal views of creativity, (the lonely and suffering artist mentality), has come to dominate the idea of creativity as it is trained and disseminated in organisations. Unless some balance is brought to the study of creativity by examining the group and the systems, businesses will continue to waste funds and squander the good ideas already being generated.

The second major objection, is this idea of liberal and conservative fields. It is easy to think of the sexy pro-active organisations like Apple and Google, and think they must have the monopoly on being creative, while forgetting about the proactive organisations that failed in their field during the dotcom era, or the dozens which will no doubt follow in the current recession. There are excellent reasons for fields to be conservative, the market you are in, economic conditions etc. For instance I don't really want my accountant allowing too many creative ideas into my tax returns, though any executives of Enron reading this can feel free to differ. This may also explain why so many "creativity initiatives" of the blue sky thinking variety are so painfully dull, moribund, and unfocused.

Only by a thorough understanding of the domain and field your organisation operates in can you understand what the real value adding creative and innovative ideas are.

Sunday 18 January 2009

The Domains

Much of human knowledge is symbolic in nature, we understand the world through shared references, metaphors, cliches and other approximations. This symbolic knowledge is bundled into units called domains. There are millions of small and large domains, from Gregorian chanting to Accountancy, each with their own rules, notations, and intricacies. Shared domains add up to create culture, and as domains change so to does the culture.

We use domains as our primary means of making money, I will be an accountant, or a nurse, a social worker or an artist. For better or worse we structure our organisations around the domains, we have functional specialties in Accounting, Human Resources, Operations etc.

Domains are made of three dimensions

  • Clarity of structure
  • Centrality within the culture
  • Accessibility to information / knowledge / symbols of the domain
Csikszentmihalyi gives an illustrative example of how domains can be used to predict the creativity of an organisation. Suppose we have two drug companies, each structured in similar ways and spending the same amount on research and development how might we predict which one will come up with a new drug first?

To answer the question we need to know three facts, Which has the most detailed data about pharmacology, effects etc? Which has the best way of disseminating information? Where is it easier to test hypotheses?

The organisation where knowledge is better structured, more central and more accessible will usually be he more creative and more likely to develop new drugs. The same is true for any domain within an organisation

Thursday 8 January 2009

A systems approach to creativity

So if individual creativity is only half the picture, what does the whole picture look like?

Csikszentmihalyi believes creativity can be seen in the relationship three interrelated parts, the domain, the field and the individual.

The domain is a set of symbolic rules and procedures, these can exist at more and more granular levels, for example biology is a domain, with genetics, molecular biology etc as domains within the broader domain. In business functional departments can be seen as domains, HR, Finance, projects etc.

The field are the gatekeepers of the domain, these are the "experts" who allow new information, ideas and products into the domain. In modern organisations the field/s could be senior managers, experts in a particular discipline, or even cohesive teams.

Individuals can be consideredcreative when he uses the symbols, rules and procedures of the domain to invent some new idea or product which is accepted by in it's field and becomes part of the domain. As new ideas become part of the domain new individuals use these innovations to make new creative discoveries and so the system moves on continually improving itself.

A systems definition of creativity then would be:

An act, idea or product which changes an existing domain into a new on. A creative individual is: someone whose thoughts or actions change a domain or establish a new domain.


Monday 30 June 2008

What is creativity?

While the definition of creativity has changed over time, we tend -particularly as westerners, since the enlightenment - to view creativity as a process which happens inside peoples heads. Individuals are creative, and attracting and retaining these kinds of individuals builds creative institutions and organisations. A popular definition which most people would agree with would be:

'an idea or action which is new and valuable'

The problem with this definition is one of context, who decides what is new and valuable? The individual? Society? Institutions?

Organisations looking to attract creative individuals are only seeing half the picture, what if creativity is emergent from within the system? What if creativity is actually dependeant on the cultural boundaries of the organisation? What would the conditions for improving creativity be? How could organisations utilise these conditions to create more innovative structures and cultures?